Who am I kidding--I CAN'T WAIT UNTIL TUESDAY. So here now, is my inaugural sketch, the Lord of Destruction himself:
click above for larger view
I 'm also posting this on the
forums at
He-Man.org--you can find the thread
here (my screenname on He-Man.org is Bootleg, so you'll see that stamped on any art that I post there).
For those who don't know, Skeletor is the arch-enemy of He-Man, the most powerful man in the universe. Skeletor's hobbies, like most 80's cartoon villains, include sinister cackling and incompetent attempts at world domination.
This is actually the sketch that got me rolling on the whole sketchblog idea. I busted out a pretty quick sketch of Skeletor, inked and everything, because I was just really itching to do a finished piece. I chose Skeletor because he's a character whose costume I have pretty well memorized (yes, I am a dork), so digging up reference would not slow me down. Color-wise, I took a few liberties where it seemed logical to do so. As for why he's wearing a Batman-like cape... I guess I just felt like drawing a Bat-cape.
For those of you who are familiar with my artwork, you will notice that this sketch is much simpler and looser than my normal anal-retentive clean and detailed illustration style. Basically, I am trying to loosen the hell up, so that I can be a little more productive, instead of agonizing over every little detail.
My normal process is something like this:
concept sketch (any medium)
loose sketch (blue pencil)
tight pencils (.5 mechanical pencil, F lead)
inks (usually tombo brush pens and sakura microns)
colors (photoshop)
The process for Skeletor, and for 95% of the sketches that you'll see on this blog is more like:
rough gesture (blue pencil)
tightening/inking (extra fine pilot v-ball pen and pentel sign pen)
colors (photoshop)
So you can imagine that the process is much quicker this way. My coloring style is still pretty clean (and i'm still sooo slow in photoshop), but so far this is working. I might experiment with some looser coloring styles in the future.
Comments and criticism welcome.
For more on Skeletor: